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DevvyBoyOllie

64 Game Reviews

20 w/ Responses

It's a fine little game, although abit to easy on the difficulty. Gameplay mechanics are functional, the tower literally destroys everything within a few level ups, leaving the clicker helpless but to watch. And you can also technically never die because the shield is constantly regenerating and from what I've played there is no death animation. Overall, it's a generic forgettable flash game overall.

pGema responds:

Thank you for your feedback.
I made a death animation monsters, but it looked badly, so removed it.
In the next part I will try to redo it.

The animated bit looked good, as for the games visually it's very simplistic although fluid. The game is definitely playable although, controls are abit to sensitive for my liking and the music is nothing special. Overall, it's a pretty decent effort overall.

Not sure what to make of this game. It feels unfinished, sloppy, poor gameplay mechanics that are based on luck alone and little else. 90% of the time, Hulk and Wolverine (supposedly the strongest since they cost more coins) would simply run up against the sprite and simply implode seconds later, dealing no damage at all and just running to the left consistent taking hit after hit. No music, sound effects, and very pixelated just shows how effortless this title was. Why on earth would coins recover back to 20, every time you make the enemies coins drop to nothing?! Point is, the game is basically horrendous, and I would recommend that you try again.

Falkor responds:

To begin with it is still very much a wip, i will try and answer your points as best i can.

The mechanics at this stage are based upon which enemy type your character faces, now say hulk comes up against Dracula he will lose, without listing everything thats going on Dracula is a counter to tank types, the engine will be refined as the project grows.

No sound or music yet again WIP and will be added in the future.

The pixelation comes from sprite place holders again which will be replaced.

The coins is where the strategy comes in the aim is to battle keepin as many coins as you can vs the computer AI, allowing you to spawn free units per say to deal damage to the tower, so when both yours and the AI have zero coins they are reset to 20 beginning the strategic loop.

You use the word horrendous, i don't agree, there is potential.

A pretty solid update, in contrast to the original. I personally love the small knock back you give every time you fire your weapon, it adds abit more strategy to the game. Most of it's the same minus the bugs from V1 and the increased field really helps the maneuverability. Overall, this was a pretty decent game and I hope you continue to make these nifty improvements in future games. Good Job!

Smikes responds:

Thanks! Great feedback.

I like the art style, as it's simple and vibrant. However the gameplay is really flawed due to the hit detection being all over the place. At times I would die without even getting near the obstacle while at others (mostly this) I would jump before the obstacle would hit me and it would phase right through me. The premise of the game is entirely familiar, but brings nothing interesting to the table. A decent effort, but recalls these issues in your next game upload.

Megacharlie responds:

Ok I'll try :)

Visually, this game looks pretty solid although a widescreen resolution might help the poor draw distance which makes the game unnecessarily frustrating due to the very low chances of dodging bullets from enemies. Music was forgettable, and as the previous reviewer said a mute button would be nice. The controls work aside from crouch being unresponsive for every first hit on the button, you have to hit down twice. I think overall you might have something good, but in it's current condition "Freedom" is a very mediocre 8-bit flash. Try Again!

jupitron responds:

Hi!

I´ll add a mute key, sorry.

As the description says, its current resolution is 32x32 so wider its not possible, besides it has a lot of flaws, resolution is an issue.

Thank you for playing!

An interesting idea, although sometimes you can trigger an increase in the trust meter for saying some of the most vulgar things. That being said, you might want to tweak that, if you need a picture showcasing the issue I will gladly showcase it to you. Moving on, I like the art and I think the premise is passable.

False advertisement, at it's finest. The gameplay is hard, but obviously it's not fun or addicting in any particular way. The sound effects are hardly memorable, "unique" is not exactly a word I would use to summarize the visuals of Impossible Flappy nor even the original Flappy Bird. The game while playable just isn't worth the frustration of playing through. Try again!

For what this is, Contract 2 is average. The music is great, the gameplay however feels barebones. Playing through this rather short adventure, the level design was entire forgettable and way to easy. The game is not bad by any stretch, it's just dull.

WolfGamesInc responds:

thanks for ur help what can i do to make this game great ?

It's playable, but abit generic in terms of presentation and premise. I think a scoreboard would be nice so that way people can compete against each other, increasing the appeal of the game. Regardless, the game is a nice distraction if you have nothing to do.

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