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DevvyBoyOllie

20 Game Reviews w/ Response

All 64 Reviews

Not sure what to make of this game. It feels unfinished, sloppy, poor gameplay mechanics that are based on luck alone and little else. 90% of the time, Hulk and Wolverine (supposedly the strongest since they cost more coins) would simply run up against the sprite and simply implode seconds later, dealing no damage at all and just running to the left consistent taking hit after hit. No music, sound effects, and very pixelated just shows how effortless this title was. Why on earth would coins recover back to 20, every time you make the enemies coins drop to nothing?! Point is, the game is basically horrendous, and I would recommend that you try again.

Falkor responds:

To begin with it is still very much a wip, i will try and answer your points as best i can.

The mechanics at this stage are based upon which enemy type your character faces, now say hulk comes up against Dracula he will lose, without listing everything thats going on Dracula is a counter to tank types, the engine will be refined as the project grows.

No sound or music yet again WIP and will be added in the future.

The pixelation comes from sprite place holders again which will be replaced.

The coins is where the strategy comes in the aim is to battle keepin as many coins as you can vs the computer AI, allowing you to spawn free units per say to deal damage to the tower, so when both yours and the AI have zero coins they are reset to 20 beginning the strategic loop.

You use the word horrendous, i don't agree, there is potential.

A pretty solid update, in contrast to the original. I personally love the small knock back you give every time you fire your weapon, it adds abit more strategy to the game. Most of it's the same minus the bugs from V1 and the increased field really helps the maneuverability. Overall, this was a pretty decent game and I hope you continue to make these nifty improvements in future games. Good Job!

Smikes responds:

Thanks! Great feedback.

I like the art style, as it's simple and vibrant. However the gameplay is really flawed due to the hit detection being all over the place. At times I would die without even getting near the obstacle while at others (mostly this) I would jump before the obstacle would hit me and it would phase right through me. The premise of the game is entirely familiar, but brings nothing interesting to the table. A decent effort, but recalls these issues in your next game upload.

Megacharlie responds:

Ok I'll try :)

Visually, this game looks pretty solid although a widescreen resolution might help the poor draw distance which makes the game unnecessarily frustrating due to the very low chances of dodging bullets from enemies. Music was forgettable, and as the previous reviewer said a mute button would be nice. The controls work aside from crouch being unresponsive for every first hit on the button, you have to hit down twice. I think overall you might have something good, but in it's current condition "Freedom" is a very mediocre 8-bit flash. Try Again!

jupitron responds:

Hi!

I´ll add a mute key, sorry.

As the description says, its current resolution is 32x32 so wider its not possible, besides it has a lot of flaws, resolution is an issue.

Thank you for playing!

For what this is, Contract 2 is average. The music is great, the gameplay however feels barebones. Playing through this rather short adventure, the level design was entire forgettable and way to easy. The game is not bad by any stretch, it's just dull.

WolfGamesInc responds:

thanks for ur help what can i do to make this game great ?

Loving this "game". I'm pretty fond of the Ghostbusters franchise, and the dialogue within this interactive comic really suits the characters. I also love how well the story transitions with its flow in dialogue and the additional replay value by the inclusion of your decisions. Overall, this is an excellent "game" that's to be enjoyed!

Muja responds:

Thanks a lot for all your compliments!!

Never been fond on the meme's that generally spread around the internet. However I did keep an open mind when playing the game, and found to it be passable. The controls work fine, music's fitting, and the areas are bland but passable. Now, onto the main problem. Although the controls function there would be many occasions where zooming into your any showcases a completely different area of the scenary that you are pointing at. It sounds confusing but when I have trollface clearly zoomed in on a headshot the bullet would often count as a miss regardless. Now maybe this is an inside joke, or something I'm not understand but it is a marginal problem. That being said, its playable, but forgettable.

Flareblood responds:

Ah, ok. Thanks for the pros and cons feedback, It helps. And yeah, I'm not sure how to fix the miss glitch, 'cause I got quite a bit of help just trying to get this game playable and stuff, so yeah.

-Zebron1234

Pretty solid for what it is, the music's good and the game is a good time waster. There really is not that many issues for this one aside from its simplicity really. Overall, its a great game!

jupitron responds:

Hi!
Thanks a lot SummerOlives!

Simple enough, but you might want to polish the game more mainly due to the multiple ways to skip the entire maze.

genevrarose responds:

0_0 There are? I'll make the walls thicker next time.

Not bad at all for your second submission! The game kept me distracted as to see how far I can get. The controls are simple enough, however I would have preferred to use the arrow keys as aiming rather than the mouse. Another nitpick is that the scores appear to be random giving you either excessive amount of points when you die or a very minimal amount. Overall, its a nice attempt and I hope to see more efforts from you!

Smikes responds:

Thanks! I fixed the bug where the score multiplier doesn't reset upon restart.

Heya! I'm Devin. Voice actor, writer, yadayada, on my way to figuring out my identity!
Collaborate? Hit me up!
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